this post was submitted on 19 Aug 2023
106 points (96.5% liked)

Asklemmy

43816 readers
1170 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy ๐Ÿ”

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~

founded 5 years ago
MODERATORS
 

Mine is the lag in Stellaris, and lack of options to let me impact it. Like let me disable the ability for the AI to make habitats FFS!

you are viewing a single comment's thread
view the rest of the comments
[โ€“] coffinwood@feddit.de 8 points 1 year ago (2 children)
  • Being unable to open (kick in) a wooden door as a level whatnot Dragonborn because it is "locked". Looking at you Skyrim and Assassin's Creed.

  • Being unable to jump over a small hurdle or being allowed to climb only in certain situations like in Far Cry 6. Like, is this a Parcours game now or what? There's even a Parcours "armour" set.

  • Terrible inventory GUIs. AC Valhalla is one of the worst games inventory-wise. Decades ago video games did the job perfectly, there's no excuse for best practice degradation

[โ€“] MaggiWuerze@feddit.de 7 points 1 year ago

Being unable to open (kick in) a wooden door as a level whatnot Dragonborn because it is "locked". Looking at you Skyrim and Assassin's Creed.

Yeah, you can kill a mammoth by looking at it funny, but that moldy old door could just as well be a massive wall

[โ€“] ericbomb@lemmy.world 4 points 1 year ago

The being unable to open wooden doors is also so weird in games where you HAVE lockpicking. Like in skyrim you can be a master lockpicker with the skeleton key, yet some locks just... require a key? Flying in the face of all game lore.

Why do random houses have these magical locks? I understand it's for game design, but put important stuff behind things that reasonably block the player!