nazokiyoubinbou

joined 4 months ago
[–] nazokiyoubinbou@urusai.social 1 points 18 hours ago (1 children)

@OutofPrintArchive@mstdn.games Interesting. I thought they merely made the appearances of things mimic 3D graphics. At the time I thought it was silly that they would try to mimic 3D on 2D. It seems they actually used SGI systems to make them in 3D, then produced the 2D sprites from the renders. That's actually a lot more effort and detail than I ever knew and I now feel bad for looking down on them for that, lol.

As a side note, those wireframes show quite a lot more polys than I would have expected from the time period. SGI systems truly were impressive for their time.

[–] nazokiyoubinbou@urusai.social 1 points 3 weeks ago (1 children)

@OutofPrintArchive@mstdn.games I can hardly even imagine.

The language barrier can be significant for many things though. Especially RPGs which were some of the absolute best from Japan in that timeframe. I've done it with a few games like the Pop'n Music games on the PS2 (not released outside of Japan of course.) Luckily the interface was super easy to figure out.

[–] nazokiyoubinbou@urusai.social 1 points 3 weeks ago (3 children)

@OutofPrintArchive@mstdn.games I would have died to have had magazines like that to read back then. My parents rarely let me get any magazines really.

Though, that said, it was kind of torture seeing all those games I couldn't actually play and really really wanted to, lol.

@OutofPrintArchive@mstdn.games I don't believe the game has been released in any other form (eg no VC or whatever -- although that is actually emulation anyway) so if you played it but didn't play on emulation, then that's how you probably would have had to have done it.

Surprisingly good controls and such and a decent platformer for its time. Most license games phoned it in on their name alone to sell. I felt like that one actually provided a decent game though.

[–] nazokiyoubinbou@urusai.social 1 points 3 weeks ago (5 children)

@OutofPrintArchive@mstdn.games I just say that because much of the West didn't know much about anime back in the early 90s. I would have killed for Nadia to have been on local stations back in the day (even with a bad dub.) I always loved adventure-style anime.

[–] nazokiyoubinbou@urusai.social 1 points 3 weeks ago (2 children)

@OutofPrintArchive@mstdn.games +1 for crazy Puyo Puyo ad, lol.

I actually got to play Ghost Sweeper Mikami a long time ago. Never saw the show (probably won't really, not my sort) but the game was actually surprisingly fun, especially for a license game.

[–] nazokiyoubinbou@urusai.social 1 points 3 weeks ago (7 children)

@OutofPrintArchive@mstdn.games I was looking at that image on the right on page 2 and trying to figure out why it seemed so familiar and, ah, it's Nadia. Neat that someone did that way back in 1993 and sent it in to a magazine. Kudos.

@winterschon@bsd.cafe FWIW, for some reason turning off hardware acceleration seems to reduce overall memory usage. Somehow. Doesn't make sense (it should only affect VRAM) but it helps.

But your fundamental point stands. A simple page uses far far more RAM AND CPU than it should. I like to do a handful of things on a little mini PC I bought a long time ago (I use it sort of like an HTPC) but the processor it uses shoots up to 60+C just opening some sites. Simply opening the site. If I open two bad tabs at once it spikes to 70.

[–] nazokiyoubinbou@urusai.social 1 points 1 month ago (1 children)

@OutofPrintArchive@mstdn.games I always found the PS1 soundtrack for Doom to be really interesting. Ultra-atmospheric and dark. It's weird because it's definitely a completely different vision from the original soundtrack and they had the medium to really break loose with what iD wanted, but instead just went a radically different direction instead. I never really quite understood why they made it so different, but they did interesting things with it.

I'm not sure about the game itself (how much did it really change?) but the soundtrack definitely should be available for people who want something a bit spookier and more atmospheric.

[–] nazokiyoubinbou@urusai.social 1 points 1 month ago (1 children)

@OutofPrintArchive@mstdn.games Yeah, I got the Switch port. I've rather enjoyed the Puyo Puyo games for some time, but their history is too complicated to keep up with. 😁

[–] nazokiyoubinbou@urusai.social 1 points 1 month ago (3 children)

@OutofPrintArchive@mstdn.games Rofl, they called it a "potential sequel to Dr. Robotnik's Mean Bean Machine?" Not, uhm, you know, a actual sequel to Puyo Puyo 1? 🤣

Wasn't Puyo Puyo 2 already out long before the Saturn anyway? Rather than potential sequel, that would make it potential port, no?

@root42@chaos.social Neat. Seems like this could be useful for quite a lot of things.

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