gildedjake

joined 1 year ago
[–] gildedjake@mtgzone.com 3 points 1 year ago

It’s probably helpful if I actually share the links:

TCC - How to Build Your 1st Commander Deck: https://youtu.be/1jO2fmsef0g

MTGGoldfish - https://www.mtggoldfish.com/articles/the-power-of-a-deckbuilding-checklist-commander-quickie

[–] gildedjake@mtgzone.com 2 points 1 year ago (1 children)

I agree with mike that this could be a whole post on its own, but something that’s helped me pare down the pile of potentials was the rough guidelines that both Prof (TCC) and Tomer (Goldfish) put out a couple of years ago, where they talk about how much ramp vs removal vs card draw you should aim for (I still try to run at least one “you win the game” card in every deck, in line with Tomer’s suggestion).

I still review my 99 with that in mind, even if I don’t always hit those exact numbers, and it’s helped make my decks play more smoothly whenever I run them, and is also really helpful when upgrading, since I know if I’m adding a new card draw engine, then my cuts should be from my existing card draw.

[–] gildedjake@mtgzone.com 3 points 1 year ago

Thanks for building this community, and I also hope it continues to grow!

I have a lot of fond memories of Magic, from picking it up at summer camp in the early 2000s (I think we drafted RAV?), falling out of it, then rediscovering it in college while playing tabletop jank with my roommates.

I’ve gotten a few coworkers into Magic now, and built EDH decks for all of them, and we’re hoping to schedule our first game soon (probably as a Friday afternoon “team-building” meeting).