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Early days, but so far 20% of sales of The Protagonish on Linux, only 2% for Mac!
(mastodon.gamedev.place)
@theshatterstone54 We used a engine called Visionaire Studio, which had issues, but made creating cross platform builds very easy!
There were specific issues with some platforms we were aware of before starting development (image file type support for example) so were able to anticipate a lot of issues.
Had 3 computers in the office for Windows, Mac and Linux testing, and didn't see any differences in bugs (thanks to the engine)!
@szczuroarturo @Blisterexe I'm not sure, wishlists were also by OS. There's a native Linux version, so Proton tracking can't be it at least for this game, but good questions!
@theshatterstone54
I feel the concept would wear thin over a longer game, and the idea was for the team to make our first short game, learn our lessons here. Then working on a unrelated full-length game from January!