Maybe use a few cans to form a little bowl made out of resin, and then refloat the bits that are left of that ship inside it?
addie
Ah, I thought that some of these were being posted with the location of the studio - thought some of our bands might have recorded in the States once they got bigger, might have been some better-equipped studios over there. But it makes sense that it just a mistake. Priest are from Birmingham and Steel was recorded in Ascot, so middle and South of England. 100% British as you like.
All my brothers and sisters in the 3.6%, represent. Let's make a new year's resolution to rub out twice as many next year!
I am intrigued by your suggestion and would like to subscribe to your newsletter, SatansMaggotyCumFart.
'Whom' would be correct if we suspected it belonged to an individual, but 'who' is correct for a group, and we're asking specifically about nations. Also, no-one would be confused by this, which makes your misguided, ill-mannered pedantry triply unnecessary.
Lemmings itself was obviously a stone-cold classic. The expansion packs (for DLC requires that you be able to download, and that wasn't really a thing for home computers, yet) Oh No! and Xmas, suffered from being a bit half-baked IMHO. They had some absurdly trivial 'easy' levels, which are hardly worth your time, and then followed it up with some absurdly hard levels all the way through to the end. The best base-game levels required a bit of insight on how to solve them, a bit of technical skill on executing that solution, and perhaps a little bit of luck sometimes. The expansion pack level pushed that too far to the right; some skill and a lot of luck. Takes the fun out of it.
Which makes perfect sense - none of the previous producers have. Mostly, they've just used their stock characters and locations, and made a game that they thought would be fun out of them. There's a couple of games that qualify as 'direct sequels' (Ocarina -> Majora's, Wind Waker -> Hourglass) but even then, it doesn't benefit you much to have played the preceding one. Would be weird to try and twist the games into a chronology that strikes me mostly as 'fanon' anyway.
Since all the games of that era now have laughably out-of-date tech, the fact that Daikatana did at the time doesn't stand out so much. Played through it again a couple of years ago; it's more janky-but-interesting than the disaster that you'd believe from its reputation - has some good bits in amongst the mostly-okay.
The Gameboy Color version of Daikatana, which is a top-down JRPG instead? That is genuinely a good fun game. Think JR has it for free download on his home page? Easy to get, anyway.
Spot on advice. I'd observe that media files tend to be quite large, and if all that the disk has been used for has been copying these files onto it, then they're likely to be both relatively defragmented and at the start of the disk, so the reduction in partition size isn't going to be as slow as it usually is. (Which is very slow.)
Since media files are relatively infrequently read, I'd probably want to use a filesystem that checks against bit rot instead of ext4 - make sure that they've not become corrupt when you want to use them. But that's Linux holy war territory, so I'll leave it alone.
Division is defined as the inverse of multiplication. The answer to one divided by zero is the same as asking which number you would multiply by zero in order to get one. No number has that property, not even infinity. So the answer is undefined.
One divided by 'epsilon', where epsilon represents a very tiny number, approaches infinity for ever tinier epsilons, so in some maths contexts infinity makes sense. But in general it's a meaningless question, and so can only have a meaningless answer.
Previous Dark Souls DLC have required you to complete "about half the game", and then generally warp you off somewhere. There's not really a lot of dead space on the map for adding to it. I'm expecting something like a new object in the battlefield outside Leyndell, which when you examine it turns out to be Miquella's memories and warps you off to another region to play through them.
DS1 and 2 required you to fetch an object and take it somewhere to access the DLC; DS3 just needed you to get to the right place. I'm expecting the 'right place' thing to continue. ER did have the three special blue daggers for the bell towers, so they might do a fetch quest, never know.
It's tolerable if you're writing something quite prescribed; business reports, perhaps. It's too limited and obsessed with tedious bullshit if you're writing prose, say. It wouldn't do to express yourself.