I always wait for a game where you manage a remote Starbase and the main part is to put together Spaceships out of parts made by yourself or salvaged from fights. So you repair and build them out of a limited amount of parts and assign them to your pilots, give them patrols or mining missions etc.
Gaming
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
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I want a new ski resort simulator game that also has the summer season.
No one has done a bug free version of the ski side in probably 2 decades at this point...
I want several parts of several games merged together. I want DF's level of complexity, set in space, with parts of Elite Dangerous and Star Citizen, and a more comprehensive system of adjusting power to systems. Like I want to be in a big battle and if I get damaged on the right side, I have to actually route power through undamaged systems in a more complex way than just "weapons, shields, engines" with no regard to the power conduits in your ship that may or may not exist after a big hole's been blasted in ya.
I want to capture the essence of the random shit the crew says in a fight in Star Trek, without it just being a simple flip of a switch. I want "fake science" that I can perform... Like sending various forms of energy through the deflector dish to do stuff. I can't even really describe it because it's one of those things that really isn't even possible with a modern video game. It would require dynamics that I don't think you can code with traditional systems; it would need quantum computing or some kind of AI to create new elements of the game on the fly.
Suikoden 2 gacha with branching storylines for each single character
An FPS where your NPC allies/companions don't routinely run in front of you while you're shooting
An RPG hat doesn't have unique items buried in a radiant/procedurally generated quest line
I miss microvolts before surge, wish there was anything like that nowadays. I only played melee.
A “legacy” game, where your contributions to the game continue even if you’re logged off, meted with an mmorpg
It could be anything, but my idea is something like cities:skylines. Interconnected cities or areas each with a mayor or admins that direct the goals of the area..
Then the 2nd aspect of the game is more like GTA, where people interact with the areas.
The areas could be like San Andreas, but then you could walk to the edge and it becomes more like a village from Warcraft. Or maybe an area is filled with ghosts and most of the goals in the area are delivering packages. Or maybe there’s an area like Sanctum 2, fallout, or any other idea. It would be up to the admins/mayors to figure out how to design it.
The game would fill in gaps in city creation for random encounters, etc. the in-game players actions would have some effect on the area itself.
I would expect the game to support itself through a combination of ads and subs. Companies could pay to have more control over what advertising exists in their area.