this post was submitted on 01 Dec 2023
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Gaming

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[–] HiddenLayer5@lemmy.ml 8 points 11 months ago* (last edited 11 months ago)

Video games could have had a single version for the entire world which contains every localization that the user can freely choose between (you know, like every other software with an international market), but Nintendo popularized the geolocking model that other competitors also started using. (And no it's not because it would take too much space, that might have been true in the ROM cartridge days but now most game cards are just overpriced proprietary SD cards with hundreds of gigabytes of storage, and it's not like game studios are particularly conservative with file sizes nowadays.)

Phones also could have had removable batteries and could be disassembled, but Apple popularized the throw it in a dumpster and get a new one model that other competitors also started using.

The tech industry is especially brazen because two thirds of the users literally value convenience and "polish" above data ownership and device repair rights and literally anything else and the other third is just ignored and everyone calls them stuck in the past, paranoid, amish, etc.

[–] DrDominate@lemmy.world 7 points 11 months ago

Monetization is the natural path of capitalism. It would not have stayed free for long.

[–] BolexForSoup@kbin.social 6 points 11 months ago (4 children)

I don’t think folks remember how truly shitty Nintendo‘s online service was when it was free. The fact is these companies will not put meaningful resources into them unless they are directly generating revenue. I hate it, but that’s reality.

[–] Kolanaki@yiffit.net 8 points 11 months ago* (last edited 11 months ago) (2 children)

It's still shitty even now that you pay for it. The free retro emulation doesn't offset the connection issues and massive lag, nor does it excuse the god awful store.

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