this post was submitted on 07 Jul 2023
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Mine has to be Dragon Quest: Rocket Slime, a DS spin off of the Dragon Quest series that sees you playing as a slime operating a tank and rescuing the people from your town. You run around the overworld, collecting items to use as ammunition and saving money to upgrade your tank. The art and music are just as great as you'd expect from the Dragon Quest series. It made fantastic use of the DS's dual screens. It's also written for a younger audience, so a lot of it is just really silly and fun! Try it out for sure, I'm so sad there's no sequel :(

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[–] Ech@lemmy.world 4 points 1 year ago

Not so much my favorite game, but just one of absurd obscurity: Special Training ‘99

It was a game I found in school that I lost track of and nobody I asked about it had any notion of what I was talking about. Only just found it again recently.

[–] xaon_rider92@lemmy.world 4 points 1 year ago

Shadow Hearts: Covenant. I haven't played it in years, so maybe it's just nostalgia, but I remembered that the story was interesting, and the ring combat mechanic was fun, and the music is good. I never played the 1st and 3rd Shadow Hearts tho, only the 2nd.

[–] Llamajockey@lemmy.world 4 points 1 year ago

Dear rising I would love a reboot of the first one with new mechanics but the same overall crazy feel

I like the DOS game Nuclear War. Funny and quick to complete.

[–] mrufrufin@lemmy.world 3 points 1 year ago

Meteos for the DS. Never got the Disney sequel but the original was great and probably my most played DS game.

[–] iusearchbtw@lemmy.sdf.org 3 points 1 year ago* (last edited 1 year ago) (1 children)

Sally Can't Sleep. It's a strange indie first person platformer with a lot of focus on versatile and exploitable movement mechanics. The dev sacrificed visual polish for quantity and style, so the game has a lot of interconnected levels with a wide variety of different mechanics, types of level design, and visual styles - it's a really good example of how much a solo developer can accomplish. It's pretty funny, too. I don't think I've ever seen a game pull a credits gag like it did.

[–] borzoiteeth@kbin.social 3 points 1 year ago

Never heard of this one and it's title and your summary has grabbed me. Will check it out~

[–] Dio@kbin.social 3 points 1 year ago

Digimon World (PSX)

[–] Mobiuthuselah@lemm.ee 3 points 1 year ago

Endorfun. I got it for Christmas in 95 or 96 and would spend hours playing it. Years later I would get emulators to continue playing it. Introduced my college roommate to it. There were times I couldn't get the sound of the animations to work, but I kept coming back to it. Every now and then, I'll revisit it. Wish it would get a rerelease or new version, maybe something I could pay on my phone. Loved the music, the moving colors and textures. It has a therapeutic way of getting me out of my head.

[–] 2fat4that@kbin.social 3 points 1 year ago

Waddington’s House of Games smash hit “Ulcers”

https://boardgamegeek.com/boardgame/2517/ulcers

[–] resurrexia@kbin.social 3 points 1 year ago (2 children)

@LeylaaLovee Opoona on Wii, even though it has an official ENG translation

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[–] Tenthrow@lemmy.world 3 points 1 year ago

Luigi's Mansion. My absolute favorite game on Gamecube and probably my favorite Nintendo franchise, but I never hear anyone talking about it unless there is a new release.

[–] Ritsu4Life@lemmy.world 3 points 1 year ago (2 children)

Sonic riders zero gravity: The game is a sequel to Sonic riders, dumb down for new players but the music still slaps

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