The entirety of the last of us parts one and two
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To the Moon.
It's a short story that's made into a game. The gameplay piece of it is minimal, but it's all about the story. I can't say too much about it buts it's an absolutely beautiful story with SNES style graphics that reminds me of the movie Arrival.
Had me speechless... Didnt know how to exist for a few after...
Metal Gear Solid 5: The Phantom Pain.
The quarantine mission.
I didn't have it spolied, and I got really attached to my men.
The beginning was bad enough, but when they started saluting...
Also, Red Dead Redemtion 2, the ending. Man, that sunrise was beautiful...
(If you liked the vibe of RDR2, check out these two songs by the incredible Gavin Dunne.)
We all learned life lessons playing Runescape. OK, that one's a cop out. For me it was Stardew Valley. I completed the game doing the JoJa route and at the end you can use automation to do everything for you. I was just playing the game like I did up to that point, optimizing for maximum efficiency. After setting up a huge plantation of starfruits and junimo huts to harvest them for me after a few harvests of complaining about their dumb AI and other petty things, I had a realization. Oh my god. I was literally going through the exact same thought patterns that actual slavers went through.
Game has never really sit right with me ever since. Game developers, please consider the messages your sending through your mechanics. I don't mind having little munchkins to help harvest materials for the farm but for the love of god please have them cost a lot to upkeep. I would mod a cost of 100% of the value of the materials harvested because it really isn't about the money I just need to keep the wine casks full.