I'm at probably playthrough #4 of The Witcher 3, and the moment when Ciri wakes up still brings me to daddy tears.
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The game OneShot was one of the few to ever have me emotionally invested to the point of tearing up. An excellent aspect of that game is having you the player be a character in the story in a organic way that makes sense plot wise. you converse with the character you are controlling, essentially a lost child that wakes up in a nearly dead world and wants to go home. You directly communicate, console, and encourage them. and it made me so much more invested. The original ending made you pick a very tough choice that leaves you emotionally deviststed, its dlc solstice finally gave a true definitive ending.
Everhood also gave me some emotions. Death is a very hard thing to contemplate and deal with, for me anyways. It helped make me a little more comfortable the nature of death and why its such an important aspect of existence. The game turns from fun cute psychadelic rythm game to heavy existential mercy killing of immortal beings who have gone fucking nuts and mentally decayed after trapping themselves in a legitimate eternity of immortality, and then their reality. The music is kick ass and the gameplay turns the old rhythm formula on its head.
The last of us 1 & 2, strong emotions with a lot of empathy
It was meeting the other players in real life. One lives in Europe.
I think it was playing Golden Sun 2, when it is revealed that the world is slowly ending and that Saturas and Menardi were trying to save it.
It made me realise that real villains are just people doing what they believe to be right, whose priorities are different than your own. We're all trying to live a "good" life in the end, and a lot of things are more easily forgiven in that light, but that doesn't mean we'll all get along either, because we're all the villain in someone's story!
When I started playing Horizon zero dawn, for first dozen hours I was in the state that fears the machines and sneaks everywhere.
Aloy's voice still terrifies me, I wish there was an option to turn off her random monologues.
I encountered a rogue AI in Starfield that was kind of a trip. I ended up letting it go to be its own person.
Showing my age here, but I'd pick Ocarina of Time as the first game I feel like I had a profound reaction to. At the end of the game, when you defeat Ganon and save the princess, how does she reward you? by sending you back in time to be a kid again. I mean, I understand that it was supposed to be a gift, but it just felt like it was erasing the heroics that you had done for her and the entire kingdom of Hyrule.
Second, I would pick God of War (2018). As a father, that game knew exactly what to do to reel me in and make me care about the characters.
Tackling a hard Souls' boss is always a roller coaster of emotion. Usually it's a bunch of anger, some despair, some hope, and ultimately victory. So cathartic.
During the game awards last year, there was a virtual concert announced in the game Sky: Children of the Light. It started immediately after the awards ended. I'd never played this game before that night. I loaded it up and joined something like 1000 other people in a virtual stadium around the artist in the center. It then teleported you outside where you followed her around, floating through landscapes, the clouds, etc while the concert continued. It was a surreal moment and I've experienced nothing like it before or since. It was way different from an IRL concert or a simple video streamed to my computer. It's hard to describe.
Modern Warfare 2 (the first one). When you're climbing the ice wall and you fall and get caught, the level of detail on the face was astounding to kid me. It was like watching something in real life to me.
Probably helped that it was off of my sister's high def TV.
My guy, you spared those slaves lives of abject torture and misery by sinking that ship. There was nothing immoral about what you did; it arguably would've been even more fucked up to keep them alive as they would have been recaptured and put through all of that all over again. You absolutely did solve the problem explicitly by using force.
Even if it was, you had no way of knowing the developers clearly didn't take into consideration the fact that people would purposefully raid slave ships to save the slaves anyway.
Just because it didn't go as planned doesn't make what you did wrong. What matters is your intent and only your intent. Things don't have to go perfectly or even correctly for force to be justified.
🤦 Why the fuck people feel guilty for using force in such contexts is beyond me.
For me, that moment was in Kingdom Hearts 2. I hadn't played the first game (or the second game) and didn't really understand the concept of sequels that continued a story. My parents had gotten me the game probably because it had Disney characters in it. But this moment stuck with me nonetheless.
It was the game's first boss fight, the Twilight Thorn. Everything leading up to it and the fight itself was just utter cinematography to my young eyes. I wasn't even able to actually beat the fight (and I was the older brother, so I didn't have anyone to help). But it stuck with me for years. I ended up getting a PS4, the first console I bought with my own money, for the sole reason of playing the Kingdom Hearts collections.
There was nothing quite as intense as a ServerSmash in Planetside 2. Which means ~800 people doing joint ops on a single map and everything is highly coordinated.
I think blob fights in EVE are even larger, but this was a first person shooter and also rather arcadey, not a thousand spreadsheets fighting at a server tick rate of 1 ^^
Two come to mind. The first was when I was about 6 years old and walked in on my older brother playing Sim City 2000 on our family computer. It was the first time I had seen a video game of any kind. Before that, I thought computers were just boring machines for doing adult work. Seeing him playing a game on there changed my life, I've been a PC gamer ever since.
The second was when I beat Super Mario Bros on GameBoy. It was the first game I've ever beat fully and it was an incredible feeling. Took me almost a year to do, incredible grind at that age.
Genshin Impact had an event where you had to deliver food to customers. The customers would be in the most out of the way places, and if you managed to find them, they would reject the food for the stupidest reasons. Many players complained about the difficulty, but maybe it was a commentary on how delivery ~~boys~~ partners are treated.