That one serious Sam level where you'd actually have to just hold S because there wasn't even time to turn around. The level would start and you'd immediately hear a big stone door closing.
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In Another World/Out of This World you needed to go left from start to escape the black panther-like thing iirc
The only other game besides DKC I know of with something like that is in 1-1 on Demon's Souls. Turn around from where the Archstone takes you, and there is an item behind some rubble toward the wall/gate. It's not as cool as a secret as the banana hoard tho.
I bet it's much more common in newer 2D platformer games just because of that, though. I don't really play those myself.
It occurred in 1 level in every chapter of Sackboy.
This will also yield benefits in Dead Cells iirc.
Limbo
It's even an achievement
Mega Man X6, Inifnity Mijinion's second part of the stage, also hid an armor piece and the heart tank by "going left" instead of right. Found that by complete accident one day, rubbing a cloth on the controller and dashing left
The original Crash Trilogy has a few levels that do this too
I'm looking at you donkey Kong !
Try this in Shadow Complex lol
No regrets, just do it.
“There’s plenty of fish in the sea!”
Lol, completly forgot that page exists. Will have to check it out. Used to follow it, but then he was talking about his baby in the cartoons...
Riddle of the Sphinx on the Atari 2600 for me. 1982.
James pond does it to