I just roll with the punches. I plan on many playthroughs so I'm not concerned about missing certain outcomes
Baldur's Gate 3
All things BG3!
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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In theory, I only reload when there's been an issue that's somehow mechanical in nature, like when I was first learning how stealth worked, or when a misclick sends characters running into stupid stuff. In theory, I roll with my failures, especially narratively interesting ones.
In practice, I need to work on playing this game less anxiously. I'm reloading more than I would like and part of why this game is so good is (I'm told) how fun and interesting failure is — that's where great depth comes from. I feel like by being too persnickety with outcomes, I'm nerfing my own experience
Worst comes to worst, there's always inspiration, which I'm never short on. I appreciate having the inspiration, it feels like a small endorsement of the instinct within me that makes me want to get the perfect outcome. It's like saying "a little retcon, as a treat", because all good things in moderation.
Play in a party of 3 and we've just rolled with the consequences for everything so far!
I mostly roll with my failure and my biggest one in Act one is
divulgâche
when I let Halsin die while fighting the goblins, so Kagha can lead the grove and expulse the tieflings and now I cannot help Karlach with her heart. In an another coop campaign, despite my disagreement, my buddy decided to kill Kagha because of his paladin principles. We are screwed isn't it?
I don't regret it, because it's so fun to see my decisions have such an impact on the story. It makes the campaign replayable.
Your spoiler tag doesn't work.
I see. The spoiler tag on lemmy is way more complicated on lemmy and the lemmy sync app showed me wrong.
It depends on how serious the failure is, if it's just a conversation with some guy about whether or not he should enjoy a healthy breakfast option, I'm going with don't reload. If it is whether or not I can remove us from the skull, I'm going to keep reloading until my little brain Kitty is following me.
Reload on combat losses. Should probably learn the respawn rules. That's about it
I never reload the game unless my party dies and I have to. I don't know how much of the game is being locked being bad dice rolls, but whatever.
I've savescummed a couple checks... like the point where you meet Lae'zel. If you're a Paladin, you get a special Deception check to make the tieflings leave. Except, if you fail this check, there's no option to rescue Lae'zel without killing the tieflings, which causes you to break your oath.
Technically you can knock out the tieflings without killing you, but you'll still break your oath doing that.
I generally only reload in combats when I think I could have been more efficient, or if I think I made a terrible decision. For dialogue checks I only use the inspiration system.
Depends on how invested I am into the outcome. The less invested in the outcome I am, the more I let the dice decide. If I dislike the outcome enough I will reset to an earlier save.
To save myself time, I use a trainer that always gives you a nat 20.
If it's something super important that I know that I'll spend hours save scumming till I get it right, I just pop the option to get a nat 20 on my next roll.
what's a trainer?
I highly recommend the one from Cheat Happens. I've been using the service for over a decade at this point with the lifetime membership.
A tool used to manipulate the game in order to cheat: https://en.m.wikipedia.org/wiki/Trainer_(games)