this post was submitted on 04 May 2024
225 points (97.5% liked)

Games

16838 readers
1022 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
 

you are viewing a single comment's thread
view the rest of the comments
[–] jet@hackertalks.com 5 points 6 months ago* (last edited 6 months ago) (2 children)

If they wanted to make PlayStation networks 100% hard requirement for the game, that should have been there on day one. The enforcement should have been there. Even if the API servers were having issues the enforcement should have been there.

The software's behavior is the social contract with the user. If steam says a PlayStation network account is required, and you load the game and it's only needed for cross play or it's optional. That is the defacto contract. And that has existed for about 4 months.

It's entirely possible to buy the game, without seeing the PlayStation button. If you just click buy now, or get it from your wish list or whatever, you're not presented with anything indicating PlayStation is required. So the common use case for a steam user, is to run the game, oh it needs this network That's not cool refund. This program has broken that pattern.

So yes it is entirely the developers fault, if this is a hard requirement it should always be hard requirement, not after 4 months. That is changing the lived gamer experience.

[–] lepinkainen@lemmy.world 2 points 6 months ago
[–] homicidalrobot@lemm.ee 0 points 6 months ago (1 children)

It was. PSN linking was available day one, and they disabled it temporarily when the traffic was too much for the auth server to handle. Not reading doesn't mean the requirement wasn't communicated to you.

[–] jet@hackertalks.com 3 points 6 months ago (1 children)

100% it wasn't communicated to users as the experience did not require it. For 3 months.

This is a policy CHANGE. Hence the need for an announcement

[–] homicidalrobot@lemm.ee 2 points 6 months ago (1 children)

Quite literally was talked about in patch notes and mentioned on the storefront pages where it was available.

[–] jet@hackertalks.com -1 points 6 months ago (1 children)

If it wasn't a change, why the need for an announcement?

[–] homicidalrobot@lemm.ee 3 points 6 months ago

The service was decoupled when auth servers couldn't handle traffic the first few days. A good number of people, myself and my static included, DID already link PSN accounts. Mine is registered from the bahamas. I do not live in the bahamas.