this post was submitted on 28 Feb 2024
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Text chat is off, so they can’t even see what they are saying.
So really it would be less interactive than a single player game…
Me tea bagging your ragdolled player character in halo 3 with chat off is communication.
I think you need to broaden your own perspectives on how people enjoy games and what they get out of them. You’ve shown throughout this thread that you have a very narrow point of view.
Most of the “communication” that has been brought forward have been in games where you are a handicap and making your teammates games worse, so you can have fun. That’s not meaningful, that’s detrimental.
Maybe you need to step back and look at how you are interacting with others and how you affect their enjoyment. Sure, you get to have fun while you’re doing it, at the expense of everyone else’s.
Sure, I have a narrow viewpoint for pointing out yours affects others enjoyment… sure, it’s not the opposite or anything lmfao. There’s a reason why these people are left alone in a lobby when everyone else is working and communicating. It’s no fun for them to handhold a ghost since it takes more time and that time will cost you in the game everytime.
There are more games than just competitive shooters where voice comms matter. Many games have multiplayer experiences that don’t require me to communicate in text or voice with others.
That’s what I was referring to about points of view. You seem to be approaching this situation entirely from a competitive team game perspective where that’s only a portion of the wider world of games.
Just because you find competitive games where communication is critical fun, doesn’t mean that my multiplayer gaming experiences where I don’t chat aren’t me communicating with others.
Your pov on what constitutes a “multiplayer game” is and what communication consists of is what needs to broaden.