this post was submitted on 12 Jun 2023
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I am still on the fence about Catacombs. The concept sounds neat but I think there is also something to be said about planning out your possible routes in the originals. And the art of the full board seems a lot thematic and cohesive.
Does Catacombs deck bring much new on the deckbuilding side?
I love everything Clank though so I think I will have to get it sooner or later, I'm just stalling :)
I know what you mean but I really like the diversity of the map. It feels a lot more like exploring and dungeon crawling.
I find the cards in the dungeon row very interesting, some very cool cards in there. Overall you will make a lot of clank going around. Many cards add it and many monsters also add it. But there are plenty of options to heal and mitigate.
The lockpicks instead of keys are a cool little thing because paths opened with a lockpick stay open for everyone. Earning gold is also possible through multiple different ways. I really prefer it over the base game. You can also combine the adventure party addon to catacombs to play with 6. Its has extra rules in the rulebook for that