this post was submitted on 13 Jun 2023
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I feel like as I get older, I prefer action games that reward strategic placement and high level decisions, rather than the precise millisecond actions.
Things like bunny hopping/sliding in Apex, lean spamming in R6S, etc, tend to make most shooters unappealing to me. Even a game like Deceive Inc has the general idea of stealthy strategy, but in the end all that matters is landing headshots.
Theoretically, this would mean I’d like “realistic” squad warfare FPSes, but those aren’t really aimed for fun. Mostly I’d like an arcadey shooter with movement abilities, but one that has you make decisions between offense, movement, defense; not spam multiple at once.
You could look into 'Hunt Showdown' it's a slower pace br where the main objective is to track and hunt a monster on the map. Other teams (or solo players) are all tracking the same monster. There are times where you're tracking the monster and end up having to fight a team instead. It's a game that mixes PVE and PvP elements quite well.
The game focuses on weapons of different caliber bullets, bullet drop, awareness of sounds/audio queues, and bullets actually pack a punch. You're not a bullet sponge.
I have awareness as that one, but same issue as Insurgency as I mentioned; people who try to engage with the enemies will give away their position to the incredibly idle players, who then have a strong surprise advantage since the swamp has so many places to hide.
It doesn’t help that I’ve heard the developers have a somewhat toxic relationship with their playerbase.
600ish hours in Hunt at this point, and while you can give away your position to the idle players, that only matters at the top end of the Matchmaking system where the "bush-wookies" lie. With the self-revive for solos trait that got added, it helped even the playing field a lot. Previously getting hit by a sniper was a game-over for solos while for a duo/trio it was the start of an encounter, with your teammates able to revive you after they kill or chase the sniper off. With self-revive you have a chance of popping up when they aren't watching, or when they are pushing to your body from their perch, and either fighting or retreating.
Also I wouldn't say the developers have a toxic relationship with the player base at all. They are constantly making fun changes to the game and adding in new features to change things up. They also test out new features during temporary events and see how people like them before implementing the into the game wholesale. And this is done via looking at gameplay statistics, not just listening to the very vocal subset of people who hate any change to the game.
I'd like to recommend Insurgency Sandstorm for you, as it sits right in the middle of CoD-like shooters and tactical, milsim shooters... but I have myself soured out of it a while ago due to how it's handled by the devs that remained. I did have a fun time with Arma 3, but that required a group to make operations with, and 300GB of disk space for mods. Other kinds of action shooter games that could work are slower paced, vehicle or mech based games, but right now I can't think of a single one that is well maintained and populated.
I think I tried that. It has the general issues games like Battlefield do, where you tend to die when you had absolutely no hint of any attackers nearby. Basically, leaning too far towards realism and fast time to kill.
I kinda lost all interest in csgo when I realized that my ping had more to do with my success than my skill. And it wasnt like my ping was ever crazy high either. I got to smfc (2nd highest rank) when my ping was 20 and fell down to DMG (3 ranks down) literally immediately after my ping went up to 50 from a move.
Part of why I like Deep Rock Galactic is that the traversal and objectives still require a constant level of critical thinking, even if it’s usually pretty simple. There is more going on than twitch reflex shooting. The guns feel good and the fact that it’s crowd control means you usually aren’t snap shooting but thinking about how to best control the enemies.