this post was submitted on 01 Dec 2023
897 points (95.9% liked)
Gaming
2518 readers
120 users here now
The Lemmy.zip Gaming Community
For news, discussions and memes!
Community Rules
This community follows the Lemmy.zip Instance rules, with the inclusion of the following rule:
- No NSFW content
You can see Lemmy.zip's rules by going to our Code of Conduct.
What to Expect in Our Code of Conduct:
- Respectful Communication: We strive for positive, constructive dialogue and encourage all members to engage with one another in a courteous and understanding manner.
- Inclusivity: Embracing diversity is at the core of our community. We welcome members from all walks of life and expect interactions to be conducted without discrimination.
- Privacy: Your privacy is paramount. Please respect the privacy of others just as you expect yours to be treated. Personal information should never be shared without consent.
- Integrity: We believe in the integrity of speech and action. As such, honesty is expected, and deceptive practices are strictly prohibited.
- Collaboration: Whether you're here to learn, teach, or simply engage in discussion, collaboration is key. Support your fellow members and contribute positively to shared learning and growth.
If you enjoy reading legal stuff, you can check it all out at legal.lemmy.zip.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Steamdeck is more console than x86 PC is a platform. I get what you mean, but PS4 and PS5 are too technically x86 PCs. Most modern games' tightly coupled target are actually APIs they are using.
It can be one click in a compiler to compile the game to ARM PC, but it's a different story when you port your game engine to console, where you have to implement the same features using different APIs. (E.g. Raytracing, storing game data, connecting to profile, implementing multiplayer etc.).
In the example of SteamDeck, the platform is Win32 or Linux ABI compatible OS.