this post was submitted on 09 Nov 2023
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submitted 1 year ago* (last edited 1 year ago) by Stamets@lemmy.world to c/rpgmemes@ttrpg.network
 

I gotta say... the bunch of you whining about this fake are infinitely more annoying than it ever could be by being fake.

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[–] bam13302@ttrpg.network 27 points 1 year ago* (last edited 1 year ago) (1 children)

IRL letal damage is rarely immediately lethal, which is a fact not translated well into the game. The fact he went to the ER is a good sign that it very easily could have lead to death for someone without medical aid.

Also by biting the arm instead of say, the neck, is pretty clear it was a declared non-lethal attack

[–] Susaga@ttrpg.network 9 points 1 year ago (1 children)

In either case, he'd have fallen unconscious first. If he did, then sure, but otherwise... And it still wouldn't mean it was 1d6+Strength, because you can still roll high on a d4.

Bite a bear and get back to me. That'll be a better metric.

[–] starman2112@sh.itjust.works 7 points 1 year ago (1 children)

Bringing realism into D&D is silly. For one thing, we're talking about a levelled character, they're necessarily super human. For another, by your bear logic a .22 rifle wouldn't deal damage at all.

[–] Susaga@ttrpg.network 7 points 1 year ago

This entire post is people trying to debate game mechanics using real world violence. I'm pointing out they're doing it badly.

And yes, PCs are superhuman to a degree. That's why they have much higher ability scores and, in the case of the barbarian, a bonus to damage while raging. And when they do an unarmed attack, it deals 1 + Strength (+2 for Rage). For a commoner, that's 1 or 2 points of damage. For a level 1 barbarian, that's around 6 points. 1d4 + mods doesn't make sense and 1d6 is right out.

I suggested a bear because it has twice as much health as a commoner, so there's more space to measure. A .22 rifle can kill a bear, but it might take a few shots because of a low damage roll. And it's a fuck ton more likely to kill it than just biting it. 1 point of damage isn't a small amount. We just don't want to measure anything smaller.