this post was submitted on 22 Oct 2023
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What you're asking about here is value, which is a purely subjective thing.
Here's the thing: we all play games for our own reasons. Some play for an interesting story, some play for challenging mechanics, some play to be scared, some play just for something to pass the time. How much you enjoy a game will depend on how well it meets your goals and that's often hard to quantify.
If your sole purpose of playing is to pass the time, then sure $/hour is a great metric for how good a value it is.
And let's not forget that people all have different amounts of disposable income. For someone with a lot of money to spare, it takes a lot less to make $60 "worth it" than for someone without reliable income.
At the end of the day, everyone has their own idea of value and it will change over time.
I guess I take for granted that extended time spent in the game contributes more to the subjective value. Otherwise, why play? Of course there are a plethora of reasons to keep playing. But if we disregard that for now.
There are edge cases. E.g. a lovely small title that isn't replayable and barely three hours long. That one could bring the average up a bit, depending on the price. But I'm not asking for a universal rule, rather where the ratio starts to hurt subjectively for people.
Or well, I guess what I really wanted to know is how people compare the price of games to other recreational joys. Especially considering the timespan of the compared activities. Though maybe a bit poorly phrased. :)
For me personally, I tend to compare it to movies. I have no problem going out and paying $15-20 to go be entertained for 2-3 hours. By that metric, a $60 game needs to keep me entertained for maybe 10 hours for me to feel like it wasn't a complete waste of money.
As I alluded to before, I tend to also value how entertained I am during that time. A good movie or a good game doesn't have to be long to be worth the price of admission. And conversely, there are games that I have more time into that I feel like were not worth the price (coughDiablo4cough) but I kept playing because of a combination of sunk cost fallacy and trying to find what all those other people thought was so good.