this post was submitted on 22 Oct 2023
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I agree! It's not easy to measure this and my equation of course falls a bit flat. But as a rule of thumb I think it'll do. Albeit more so for the games I tend to play I guess.
My question stems from having seen people complain that pricy games were to short. I'm kind of thinking about it like a cinema visit you know? If you enjoyed the movie that was 2h and cost $10 (taken willy nilly from the air), how could you equate that to a game?
I think the metric works pretty well if you are willing to quit a game if it’s not interesting enough.
If it's tedious, why would you keep playing? Just stop and move on to a different game. If you only play it for 15 hours before dropping it, then that becomes the figure for the $/t ratio.