this post was submitted on 17 Oct 2023
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[–] knexcar@kbin.social 17 points 1 year ago (1 children)

I thought the whole point of the sequel was to be an actual game this time.

[–] ForgetReddit@lemmy.world 13 points 1 year ago (3 children)

I just wanna build the kind of city I want to live in, which would mostly be car-free.

[–] knatschus@discuss.tchncs.de 11 points 1 year ago (1 children)

That was kinds doable in cs1 with mass transit, atleast private cars would see little use with lots of public transportation, did some island without a bridge and it worked fine. I believe you can give Industries train access now so i am hopefull

[–] Rentlar@lemmy.ca 5 points 1 year ago (1 children)

I'm hoping transmodal transport will work better, my industries all had long single-file lines of trucks waiting their turn to enter the freight station.

[–] knexcar@kbin.social 2 points 1 year ago (1 children)

Sadly one of the development diaries specifically said that train cargo stations will have a lot of traffic, so sadly I doubt it will be that different.

[–] Rentlar@lemmy.ca 1 points 1 year ago

I'll see how it is next week when it comes out. Since I think I will have management of the cargo train fleet rather than random trains deciding to pop in or out, I could potentially establish better supply lines.

[–] lemann@lemmy.one 6 points 1 year ago

The TMPE mod (to remove unwanted parking spaces, and ban car traffic on some roads) and bike lane roads made this possible for me. And some additional DLC that has the trams.

My busiest area has a tram arrive every 5-10 seconds (normal game speed), and they're so busy that I've had to rebuild the 'terminating' train station stop a few times, learning new things along the way. Most recently relocated it and switched to a multiplatform metro station to shuffle cims to various parts of the map faster

[–] knexcar@kbin.social 4 points 1 year ago

Well they did release the Plazas and Promenades DLC