this post was submitted on 01 Sep 2023
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submitted 1 year ago* (last edited 1 year ago) by ahdok@ttrpg.network to c/rpgmemes@ttrpg.network
 

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[–] ahdok@ttrpg.network 5 points 1 year ago (1 children)

Here's how it went down.

When Konsi was 2 years old, she found a "magic stick" in the bottom of a swamp, a steel haft of (something), about a foot long, inscribed with celestial script that read "Forgeringer" (although she couldn't read it) - It was about this time she started having religious visions, which is when her tribe began to train her as a priest... that is, until they realized she was having a lot of ideas heretical to the teachings of Maglubiyet and tried to drown her.

In our setting, goblins "come of age" when they perform some great feat for the tribe, or... failing that, when they reach eight years of age. At this point, the tribe names them (before then, the parents just number the children off, as they expect most of them to die.) - and when you're named you get a job. Konsi was concerned that, having no tribe, she could never be given a name. She spoke to the head of the church to outline her concerns, and the temple in Waterdeep decided to have a "coming of age" ceremony, where she'd be named by the high priest, and ordained fully as a priestess.

It was in the middle of this ceremony that Tymora decided it'd be a good time for a chat. Konsi passed out for an hour, and Tymora gave her directions to an ancient sunken temple of Lathander in the middle of the Stump bog. That temple was filled with undead and diseased lizardmen who had formed a cult of Talona, infecting themselves with an illness that made them stronger, but mindless. At the bottom of the temple, there was the head of the hammer, which the party retrieved.

Konsi took it to Steam and Steel in Waterdeep, and with their help doing the smithing, she melted down a pearl, and fused the two halves of the artifact together with "distilled luck" - using the Fortune's Favour spell to rebind the artifact's broken enchantment. This had the side effect of corrupting the artifact slightly, engraving Tymora's holy symbol onto the hammer, and altering its purpose to her cause. (At least we assume that, the thing has a bunch of in-built spells, including some creation spells like Fabricate, as well as some "Fortune" spells like Fortune's Favour.) - Konsi now carries it as her weapon.

The artifact has since been "awakened" in the service of Tymora, becoming more powerful in the process.

For his part, Moradin seems okay with it? We're not sure why, but... maybe he's just happy his discarded thing is back in the world and being used to create stuff. Maybe he figures it'll make its way back to him once the cleric carrying it is done with it, But... after worrying about this for over a year, a situation came by that required her to pluck up the courage to contact him and bring herself right in the center of his attention.

You see, right now in our story, Tymora is... uh... indisposed... Her powers are massively curtailed and she can't answer divination magics. But Konsi does still need to use Divination and Commune to pursue the plot. We came across an ancient Holy Forge of Moradin, sealed away inside a volcano - but the dwarves there had been displaced by fire newts and salamanders, who had moved in. violently. They asked us for help, and we cleared the place out - but were left with a problem. The dwarves were happy to have their forge back, but there were a lot more Salamanders, and if we just left, then we'd be risking a repeat attack.

Konsi came up with a solution - Hallow the forge. This prevents elementals from entering it and would protect the dwarves. She had the components on hand (always be prepared!) but... it would be inappropriate to hallow the place in Tymora's name... so she was forced to perform the rite on behalf of Moradin himself. This meant calling his direct attention upon her.

Hallowing takes 24 hours, and normally involves the people in the area performing holy acts for the divinity being called upon - so we decided to have the dwarves get the forge up and running, and for Konsi to "smith" something - in this case, the dwarves had an ancient relic, an old gauntlet whose magic had long faded, which was venerated by the people there for its history. Konsi decided to copy it, in mirror, to make the missing counterpart half of the set.

Upon completion of the hallowing, Moradin, if begrudgingly, accepted the offerings and the worship and bestowed his blessing upon the forge. While the momentary contact Konsi had with him was perfunctory, and gruff, it wasn't aggressive - he seemed okay with it. He also blessed the gauntlet she made, which the dwarves gave to the party to help them on their quest.

So... we think Moradin's cool with the whole "hammer-theft" thing.

[–] bradorsomething@ttrpg.network 2 points 1 year ago (1 children)

“Congrats guys, you’re level 17!”

Narrator: But Moradin was not happy about the hammer theft, and in fact is certain that Cyric has been corrupting the visions of Tymora to start a war between the gods.”

[–] ahdok@ttrpg.network 1 points 1 year ago (1 children)

I'm hoping we get to go kill Maglubiyet. Who knows though.

[–] Rheios@ttrpg.network 2 points 1 year ago* (last edited 1 year ago) (1 children)

Killing him altogether seems pretty epic level, like level 25+, given that he's a deity. (But your DM could be ballsier than me, lol. Killing an aspect of him to weaken him for a bit seems more my speed.)

Alternatively you could try shifting goblin worship in localized communities to another deity. Maybe someone like Kikanuti (since I imagine getting them to worship someone like Tymora immediately might be too much of a jump?) or some other goblin. (Were Konsi to be more arrogant, I'd suggest her. =P) Kill him slowly, death by 1000 cuts of lost faith style.

[–] ahdok@ttrpg.network 3 points 1 year ago (1 children)

Well, we've been stealing his worshippers for a while already :)

We do also have an ancient magic knife that severs the bond of worship between a priest and their god, not sure what happens if you stab a god with it, but it'll be fun to find out.

[–] Rheios@ttrpg.network 2 points 1 year ago* (last edited 1 year ago)

Ah, see, I was preaching to the choir. You're on top of it already. =P

That sounds insanely dangerous for like a bunch of reasons. Like "that's a Planescape campaign by itself" dangerous. So, yeah, let us know what happens when you get there. Sounds like fun. =P