this post was submitted on 17 Aug 2023
25 points (93.1% liked)
Baldur's Gate 3
6296 readers
15 users here now
All things BG3!
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
Spoilers
If your post contains any possible spoilers, please:
- Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.
- Use the appropriate spoiler markup to conceal that content in the body of your post.
Thank you!
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Here's a place where modders are your friends. There's a mod for all items already out there that just dumps a bag in you camp with every item in the game. Not something I'd do at the start of the game, but as you play, if you realize you missed something, just mod it in.
For example, I just found out that I made a.choice at the end of Act 2 that skipped out on a strong weapon. It's tied to a specific companion's personal quest, you have to bring them, and you have to select a specific dialogue choice essentially asking for a reward. I'm playing as a pretty run of the mill good guy, so I figured "hey, no need to reward me, just doing good for the sake of it." That was like 40 hours ago. I'd like to play around with that weapon, so I'm gonna mod it in.
Otherwise, a lot of the strongest gear is available in shops or along major quests. There are, however, a lot of items hidden behind obscurity. And the game does lock out old areas after a while, but usually prompts you before doing so. It's also probable that some things are story locked; make certain choices, get certain results. I don't think you can get absolutely everything in one playthrough.
I'd say it's a great enough game that the FOMO can take a back seat, but that's just for me.
Is the Act 2 personal quest >!Wyll's?!<
Yes. They have to come along to the end of the act. Which makes sense given what's happening at the end of the act.
Thanks! I managed to get that one, just wanted to make sure I didn't miss anything else,or so that I'd consider it for my next playthrough