this post was submitted on 19 Aug 2024
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Peak RTS for me is either the original Homeworld or Rome: Total War, both for different reasons.
In Homeworld you tend to build up your forces while lumbering through the map from objective to objective, launching little raids with your strike craft against your opponent's resource while scouting their unit comp so that you can add the appropriate counters to your fleet, and then the match ends in a glorious orgy of violence where you get to see who did it better.
Rome tends to start with the orgy of violence, where your best units square off with your opponent's and then depending on your initial deployment you will probably win in one area and lose in another, making the mid- and late-game about reacting appropriately to changing conditions.
And both games got worse in their sequels by adding a bunch of special abilities and other unnecessary fluff. No, I don't want whether I win or lose to be determined by whether or not I pressed the "increase damage" button at the optimal time, I want it to be because my bombers went uncountered and cleaned house against the enemy battleships!