this post was submitted on 20 Jul 2023
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Hello I was wondering if someone could give me some advice on how to do a thing in blender

I created a human head model in FaceBuilder add on and I have a separate premade human body model. I positioned, scaled and joined them together, but there are some small gaps between the two models

What’s the best way to fix this? Any tools or tips to get me moving in the right direction would be amazing

I’ve been researching the docs, YouTube, chatgpt but getting confused at all the different ways to do things and the different versions of the program.

I’m using blender 3.5

Thanks!!!!

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[–] Obi@sopuli.xyz 4 points 1 year ago* (last edited 1 year ago) (2 children)

I'm not the best modeler on earth but I would probably try to merge vertices here, so make sure that your objects are one, get the vertices close together and then merge them (tbh I'd also need to Google where the specific options are but I do remember doing similar things so it's def possible).

[–] Takapapatapaka@lemmy.world 2 points 1 year ago (1 children)

Definitely possible, you have to select the vertices on the edge of each part (to avoid merging vertices in other places), then press "M" to merge, and select "By distance". You'll have a slider available on the bottom left to adjust the threshold until you are happy.

But this will merge the vertices in every way, so it might merge vertices from your head mesh together as they seem to be very dense and close to each other.

In this specific case i would recommand the other options that have been proposed, either the manual method (F to fill gaps) or the automatic (shrinkwrap modifier)

[–] Obi@sopuli.xyz 2 points 1 year ago

Of course, shrink-wrap is a great idea! The other problem with my idea is it could only work if both objects had similar mesh density so he'd have to re-topo first as well.

[–] BobbyBandwidth@lemmy.world 1 points 1 year ago

Thanks!! Will give this a go