this post was submitted on 02 Jul 2024
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Patient Gamers

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I watched a YouTube video about this topic today and thought it was the perfect idea for a post here. It’s pretty straightforward, it’s games you played in the past that you’re still stuck thinking about, or games that taught you a lesson that you’ve held on to.

I’m going to start. For me, the two games that perfectly exemplify the idea of a game that sticks with you are Sekiro and BioShock. I have a feeling Dark Souls will be a popular choice but I think Sekiro did it more for me personally.

Starting with Sekiro, I honestly think it’s the closest to perfect I’ve ever seen in a video game, at least for a first playthrough. It’s fun, challenging, rewarding, thoughtfully made, beautiful to look at, it’s got great voice acting, memorable characters, and I honestly can only think of two mini bosses that bring the whole game very slightly down. Every other aspect is a 10/10 from me. Not to mention the combat is the best combat of any game I’ve ever played. Personally, this game is the purist example of a game that forces you to get good at it, and does the best job at teaching perseverance. In the rest of the Souls games, you can upgrade your weapon, get a new weapon, use buffs, summon NPCs or another player to help, if you’re getting stuck. With Sekiro on the other hand, you need to get good. Above any other game, this one showed me just how well hard work can pay off. I feel about this game the same way video essayists feel about Dark Souls. If you know, you know.

Moving on to BioShock, this one really taught me the value of a good story, and showed me that video games truly are art. It helped that the game itself is a ton of fun to play, but on top of that the writing is just phenomenal. I’m assuming most people on here have played this one so I won’t get too into it, and in case you haven’t, most of what I’d be gushing about would spoil the whole game anyway, so I’m just leaving it short, but yeah. This game is the finest example of video games being an art form.

What about you guys? What has stuck with you the hardest? I’ve got more games I could talk about but I’d love to see discussion from you.

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[–] cybervseas@lemmy.world 15 points 4 months ago (2 children)

Games that play with metanarratives stick with me:

  • Beginner's Guide
  • The Stanley Parable (Ultra Deluxe especially)
  • Break The Game really stuck with me the ending especially.
[–] clearedtoland@lemmy.world 5 points 4 months ago* (last edited 4 months ago) (1 children)

Damn! Your list made me remember that I missed Superliminal.

Which led me to Stanley’s Parable, which I hated. I maintain that I totally missed something despite a few playthroughs to “the end” but it seems to have just gone over my head.

*Break the Game is $2 during the Summer Sale. Definitely trying it.

[–] Poik@pawb.social 2 points 4 months ago

Which end? The main story is just a narrative device, in fact you shouldn't really obey the narrator at all. Calling any end "The End" doesn't make sense in the context of the game, really. Unless you just broke out of the mind control facility three times then called it quits? That end is supposed to be non enticing so that you try literally anything else before putting it down. I think the going insane end sticks with me the most. Although the game dev commentary in the recent release is fun.

[–] all-knight-party@kbin.run 4 points 4 months ago (1 children)

You should play Slay the Princess if you haven't. It'll be up your alley and it's fucking good

[–] cybervseas@lemmy.world 3 points 4 months ago (1 children)

Thanks for the rec. It's on sale on GOG so I nabbed it!

[–] all-knight-party@kbin.run 3 points 4 months ago

I hope you thoroughly enjoy it like I did!