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A Minecraft community of people who build replicas of real world objects!

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Finally some good news on a studio closure. So glad for the team at Tango they found someone to take them on.

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One of the Steam Deck's primary advantages over more powerful handheld gaming PCs is its operating system, which is designed to mimic a game console interface within a Linux PC environment. Valve has long planned to bring the OS to other devices, but a recent Steam Deck software update includes the first mention of a rival handheld.

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cross-posted from: https://hexbear.net/post/3171578

New game from CrossCode devs announced lea-bounce

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This comes after a sea of games have been lost due to the creators turning off the servers. While community remake projects like RELB for Lawbreakers, Loadout Reloaded and a server emulator for The Crew exist, they're miles behind where we'd be if publishers just released a way to host our own servers before killing their creations. They need more signatures from European citizens and then the proposal goes to a board who decide what to do with it.

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cross-posted from: https://programming.dev/post/17763625

Datamining youtuber found some stuff.

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For the uninitiated, crouch jumping is a mechanic where you can increase the height of ledges you are able to jump on by holding crouch after jumping, like a simulation of pulling your legs up in real life.

I never really thought much about it growing up, some games had it, some didn't, but it always felt natural/intuitive, and today I feel like it is a way to increase the ceiling of player movement by a simple combination of two existing movements.

However I've heard that some people dislike it, and some actively hate it. Some of the arguments I've heard is that if a player needs to be able to get somewhere, then ledges should be lower and not gated, and that the whole mechanic is useless and just introduces an extra button press for no reason.

I can see the merit in some points, and others I feel like are nitpicky, but I'm interested in broadly knowing how Lemmy feels about it.

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155 people also move to SIE; another 75 again are moved to work "with PlayStation Studios"

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Many bosses are really hard and have racked up a dozen kills per player.

What boss has the community labeled as a pushover that you've died an embarrassing number of times to?

Crystal Sage from DS3 has killed me at least 8 times every playthrough, but every forum I've visited has made them seem easy.

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S.T.A.L.K.E.R. 2: Heart of Chornobyl has been delayed to November 20th
https://youtu.be/vxeGyXSM5Pc
@gaming

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So I decided to jump into some call of duty whatever the most current one is now that it's free on game pass.

The first two matches I was spawned into were on shipment. A map that I remember being absolute trash back in the day but it still is. The third match it went to put me in dropped me into that same map as well so I quit before it finished loading. Following this it dumped me into a match in progress where my team was behind by 25 points and there was 12 kills left before it was over.

My question is, why do players seem to vote for this map over any other option most of the time? What is the fun or enjoyment that I am missing out on this box of spam? It's literally nothing but spawn killing and spawn dying.

If you are a person that enjoys these, can you legitimately explain why? I'm not trying to make a troll complaint or anything. Just genuinely interested.

Is this what the modern call of duty experience is like?

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submitted 3 months ago* (last edited 3 months ago) by t_berium@lemmy.world to c/gaming@lemmy.ml
 
 

Greetings to all! I've played Total War titles for years and enjoy building an empire. Now I would like to broaden my horizons and am looking for similar games that satisfy this itch.

To categorize: in TW, 99% of the time I've only played the overarching map. The battles themselves are not that important to me.

I am variable when it comes to the setting. I like Sci Fi very much, if there is something there!

Who has tips for me?

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